Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jan 05, 2008, 12:35 AM // 00:35   #1
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Advertisement

Disable Ads
Default Heroes, Henchmen and AFK's

Henchmen always stay near the party leader unless flagged. Heroes stay with their owner. This is all fine until the person they are following from goes AFK then, if you can't bring any enemies to them, the H/H also become useless until the person either returns or is booted for some reason. With reconnects is takes about a minute for the server to notice the disconnect, then another 10 minutes before they are finally booted for the disconnect. So if their connection goes down your looking at over 10 minutes of sitting around doing nothing till the H/H before their control is turned over to the next person in the party.

So if the person who brought three heroes goes AFK for any reason it can hold up the entire group till he returns since you are down half the group. If it was just him going AFK then it wouldn't be as much of an issue. If they are the party leader and brought along henchmen as well its even worse.

So what I propose is that if someone hasn't sent and commands to control his character or his H/H for at least 30 seconds, or the server detects a disconnect before then, the H/H will stop following him and start following someone else in the party. To prevent problems caused by the H/H suddenly running halfway across the map back to him mid-battle he will not regain control of his H/H until he gets at least one of them within aggro range.
bilateralrope is offline   Reply With Quote
Old Jan 05, 2008, 01:12 AM // 01:12   #2
Banned
 
Tender Wolf's Avatar
 
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
Default

I know how you feel. I like your idea, it makes lots of sense. I wonder if 30 seconds could be increased to a minute, because I know some people have multiple things running in the background and sometimes during combat they'll switch windows, but they're not technically afk. Of course, if they were to start moving again, the heroes could follow them again. But either way, /signed.
Tender Wolf is offline   Reply With Quote
Old Jan 05, 2008, 02:41 AM // 02:41   #3
Ascalonian Squire
 
Evoc Silenti's Avatar
 
Join Date: Oct 2006
Profession: Mo/
Default

wouldn't it make more sense to activate this when the '/afk' is working? i sure think so
Evoc Silenti is offline   Reply With Quote
Old Jan 05, 2008, 03:28 AM // 03:28   #4
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Default

Tender Wolf, the exact duration of the timer is not really important.

Quote:
Originally Posted by Evoc Silenti
wouldn't it make more sense to activate this when the '/afk' is working? i sure think so
So what is /afk meant to do ?
bilateralrope is offline   Reply With Quote
Old Jan 05, 2008, 03:33 AM // 03:33   #5
Emo Goth Italics
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by bilateralrope
So what is /afk meant to do ?
It makes you sit down.
I don't even think it sets you to away.

EDIT: Forgot to /sign

Last edited by Tyla; Jan 05, 2008 at 03:50 AM // 03:50..
Tyla is offline   Reply With Quote
Old Jan 05, 2008, 03:50 AM // 03:50   #6
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

/signed

A command or extra feature that could be added is one that a player can use to ask their heroes to follow someone else, therefore bypassing the wait of AFK, and also allowing players to switch control of heroes if one person knows something better than someone else.
Shayne Hawke is offline   Reply With Quote
Old Jan 05, 2008, 08:05 AM // 08:05   #7
Desert Nomad
 
Zomgyogi's Avatar
 
Join Date: Apr 2007
Location: In a park
Default

Quote:
Originally Posted by Shayne Hawke
/signed

A command or extra feature that could be added is one that a player can use to ask their heroes to follow someone else, therefore bypassing the wait of AFK, and also allowing players to switch control of heroes if one person knows something better than someone else.
Maybe a follow command or something. I've been thinking of something like this but just never got around to posting.

/signed
Zomgyogi is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Are Henchmen and Heroes Infused? Kale Silvers Questions & Answers 9 Oct 15, 2007 04:51 PM // 16:51
Can we get better henchmen now that 7 heroes are not allowed? Marverick Sardelac Sanitarium 6 May 28, 2007 12:36 AM // 00:36
More XP for Henchmen and Heroes in HM! Zexion The Riverside Inn 0 May 08, 2007 09:33 PM // 21:33
Henchmen as Heroes Elewyn Sardelac Sanitarium 7 Jan 16, 2007 08:52 PM // 20:52
heroes or henchmen? Dutch Masterr The Riverside Inn 12 Nov 17, 2006 12:25 AM // 00:25


All times are GMT. The time now is 09:30 PM // 21:30.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("